Mario (sort of) makes jump to battle royales

Dusty Ricketts

One of my favorites aspects of gaming that's popped up this decade has been the rise of the fan developers and fan games.

Like fan films, where fans get together to create their own movies based on their favorite franchises, the video game industry has fan games. One of the most popular was "Street Fighter X Mega Man," a project that was created by a fan in Singapore that developer Capcom later helped support and released for free to celebrate the 25th anniversaries of the two franchises.

Last week, a fan game from a creator known as InfernoPlus released the crazy brilliant "Mario Royale," which adapts Nintendo's original "Super Mario Bros." title into the ever popular battle royale genre.

The game has up to 75 players on screen at the same time racing to complete levels in the classic game. All the other Marios are translucent, so you can see if someone is ahead of you or behind you, but they can't jump on you or physically move your character. But they can break the block you're standing on or push a turtle shell into you.

Now, if you're thinking to yourself, "Isn't Mario a Nintendo property? How could he get a way with that?" You're absolutely right it is, and he couldn't. InfernoPlus was apparently hit with a cease and desist order from Nintendo last week.

InfernoPlus has since patched the game, removing Mario from it and replacing him with a generic-looking character named Infringio and his brother, Copyright Infringio.

I can certainly understand why Nintendo would shut this down. Mario is its most popular character, and it needs to protect its IP. That said, "Mario Royale," or "DMCA Royale" as it's now called, is a brilliant idea and a terrific way to bring Mario into the ever popular battle royale genre that "Fortnite" and "Apex Legends" have been so successful with.

I would have much preferred seeing Nintendo partner with InfernoPlus to bring this concept to the Switch much like Capcom did with "Street Fighter X Mega Man" in 2012.

Finally before I go, I talked to the hosts of "The Star Wars Battlefront Podcast" this week about the new offline modes coming to "Star Wars Battlefront 2" starting in August. To hear my predictions on what's coming to the game, search for "Battlefront Podcast" in your podcast player of choice.

Dusty Ricketts is the editor of The Destin Log and The Walton Sun newspapers and can be reached at He is currently playing "Star Wars Battlefront 2" and "Friday the 13th: The Game." You can find him to play online through his PlayStation Network ID, DustRAG316.